Summary

Ten years of code, still obsessed. I’ve grown 2 products from 0 to over $1B in transactions, and led a team to first prize at TechCrunch Disrupt along the way.

My favorite KPIs are the 9.1/10 team satisfaction score from the engineers I led, and <0.5 average oncall incidents/week on my current platform. I ship software, I stabilize while I scale, I improve teams, and I still write code on the weekends because I want to.

100% AI leveraged, 100% human planned/reviewed/documented, 100% of the time.

Recent Work Experience
Senior Engineer
Feb 2022 — Present
Target Corporation, Minneapolis, MN

Founding engineer on a full-stack platform at Target. Designed the core infrastructure, shipped 14 of the original 15 pages, and have operated at a lead level across delivery, ops, cross-team coordination, and AI adoption.

  • Founding engineer — designed the core infrastructure and shipped 14 of the 15 original pages, all still the primary user flows in production today
  • Top contributor on the team by lines of code, including above both current leads
  • Built the testing and operations backbone: e2e test infrastructure, logging, metrics, user behavior analytics, and the reporting dashboards that product uses
  • Cross-team anchor — coordinates with backend and product, runs feature kickoffs, plans and distributes work across the engineering team, owns incident response
  • Led the team's AI adoption — introduced workflows that materially changed how we ship
  • Authored and presented company-wide talks on the platform's goals, capabilities, and roadmap
  • Participated in hiring for engineering team expansion
Fullstack Engineering Lead
Feb 2020 — Jun 2021
Canix, San Francisco, CA

First hired engineer and team lead at seed-to-sale cannabis compliance startup. Grew engineering team to 12. Won 1st place at TechCrunch Disrupt 2020.

  • Won 1st place at TechCrunch Disrupt 2020
  • Grew engineering team from 1 to 12 as first hire and lead
  • Implemented ~60 front-to-back customer workflows
  • Built full ERP system: React, GraphQL, Rails, PostgreSQL
  • Achieved 9.1/10 team satisfaction score
Education
MS Mechanical Engineering
2015 — 2017
University of Wisconsin-Madison, Madison, WI
GPA: 3.8
BS Computer Science / Film Studies + Writing Certificate
2010 — 2014
Wesleyan University, Middletown, CT
GPA: 87.71
Projects
Kiness — Educational web platform with dynamic feedback on complex math problems. Awarded UW NEST Wisconsin IDEA prize.
Unifire — Open source platform for volunteer dispatch and management for canvassers and phonebankers in grassroots campaigns.
Additional Work Experience
Indie Game Dev / Founder
Jun 2021 — Feb 2022
MMMGames, Minneapolis, MN

Founded indie game studio. Directed small teams of artists, composers, and engineers. Shipped award-winning game jam entries including Frog Daddy's Dash.

  • Founded and operated indie game studio
  • Directed cross-discipline teams (art, music, engineering)
  • Shipped award-winning game jam entries
Fullstack Software Engineer
Sep 2019 — Feb 2020
Storr, San Francisco, CA

Fullstack engineer at seed-stage social-retail startup. Built features across PostgreSQL, Firebase, Apollo GraphQL, Python, GCP, React Native, and React with rigorous isomorphic TypeScript patterns.

  • Built customer-facing platform features across the full stack
  • Rigorous isomorphic TypeScript architecture
  • PostgreSQL, Firebase, Apollo GraphQL, GCP, React Native
Senior Software Engineer
Sep 2017 — Aug 2019
Genesys, Madison, WI

Architected complex data-driven admin interfaces. Built reusable components across Ember, Angular, and StencilJS. Designed test infrastructure and optimized dev tooling.

  • Architected rewrite of complex admin interface into Angular
  • Built reusable components across Ember, Angular, and StencilJS
  • Optimized dev server recompilation by 3x
Full Stack Software Development Intern
May 2017 — Aug 2017
OnShape Inc., Cambridge, MA

Developed FeatureScript, an ECMA-like DSL for OnShape's CAD platform. Built collaborative code editor features, static analysis tools, and extended the language's Parasolid integration.

  • Extended FeatureScript DSL with Parasolid geometric functionality
  • Built collaborative editing features and static analysis tools
  • Fixed 67 bugs and extended test framework components