Fullstack & Mobile Engineer · 3D Applications Engineer · Game Designer
Ten years of code, still obsessed. I’ve grown 2 products from 0 to over $1B in transactions, and led a team to first prize at TechCrunch Disrupt along the way.
My favorite KPIs are the 9.1/10 team satisfaction score from the engineers I led, and <0.5 average oncall incidents/week on my current platform. I ship software, I stabilize while I scale, I improve teams, and I still write code on the weekends because I want to.
100% AI leveraged, 100% human planned/reviewed/documented, 100% of the time.
Target Corporation · Minneapolis, MN
Founding engineer on a full-stack platform at Target. Designed the core infrastructure, shipped 14 of the original 15 pages, and have operated at a lead level across delivery, ops, cross-team coordination, and AI adoption.
Scrap Cathedral Games · Minneapolis, MN
Founded indie game studio. Directed small teams of artists, composers, and engineers. Shipped award-winning game jam entries including Frog Daddy's Dash.
Canix · San Francisco, CA
First hired engineer and team lead at a seed-to-sale cannabis compliance startup, where I built the platform and grew the engineering org from one to twelve.
Storr · San Francisco, CA
Fullstack engineer at seed-stage social-retail startup. Built features across PostgreSQL, Firebase, Apollo GraphQL, Python, GCP, React Native, and React with rigorous isomorphic TypeScript patterns.
Genesys · Madison, WI
Architected complex data-driven admin interfaces. Built reusable components across Ember, Angular, and StencilJS. Designed test infrastructure and optimized dev tooling.
OnShape Inc. · Cambridge, MA
Developed FeatureScript, an ECMA-like DSL for OnShape's CAD platform. Built collaborative code editor features, static analysis tools, and extended the language's Parasolid integration.
University of Wisconsin-Madison · Madison, WI
Taught two sections of Geometrical Applications for Engineers covering transformation matrices, curves, FEA, and CAD systems.
Open Source Ecology · Mayesville, MO
Led design, programming, and prototyping of open source hardware projects including CNC torch tables, compressed-earth-brick presses, and modular hydraulic systems.
HFOSS (Humanitarian Free Open Source Software) · Middletown, CT
Designed a graphical interface for LANDIS-II, a forest ecology simulation program.
MS Mechanical Engineering
GPA: 3.8
MS Mechanical Engineering. Coursework in machine learning, computer vision, computational geometry, robotics, and CFD.
Notable Coursework
BS Computer Science / Film Studies + Writing Certificate
GPA: 87.71
BS Computer Science and Film Studies with Writing Certificate. Strong foundation in algorithms, databases, programming languages, and creative disciplines.
Notable Coursework
Coming soon — I got a sweet jumbotron planned, just imagine it for now.